Mobile Legends Patch 1.7.32: New Hero Joy, Neymar Collaboration Event, and More


The Mobile Legends: Bang Bang (MLBB) Patch 1.7.32 has been announced. A lot of changes have been implemented in the new update along with new features and bug fixes. A new hero named Joy will also debut in this patch update. The new MLBB hero will arrive on 18th November at a discounted price in her first week of release. Some less-picked fighters and mages will also get a few tweaks to help them be more viable in the meta. A skin collaboration event will also kick off on 19th November featuring the football superstar Neymar da Silva Santos Júnior.

New Hero

Joy – Flash of Miracle

Passive – Humph, Joy’s Angry!

Skill 1 – Look, Leonin Crystal!

Skill 2 – Meow, Rhythm of Joy!

  • Joy dashes in the target direction, dealing Magic Damage to enemies in her path.

  • Hitting an enemy allows Joy to enter Beat Time!, during which she’s immune to control effects and can cast this skill again. Casting Skill 2 on the beat increases the skill’s damage.

Ultimate – Ha, Electrifying Beats!

  • The Ultimate unlocks after Joy casts her Skill 2 five times in succession. Joy removes all control effects on herself, gains Movement Speed, and deals damage to nearby enemies 8 times over 4s. Each Skill 2 cast on the beat increases the Ultimate’s damage.

Hero Adjustments



  • Lethal Shot’s crits are converted into True Damage >> Every Lethal Shot deals True Damage.

  • Damage: 110% Total Physical Attack >> 50 +100% Total Physical Attack

  • Optimized her enhanced basic attacks so they won’t be interrupted by her own skills.



  • Crystal Energy reduction per second: 5% of Max HP >> 10% of Max HP

  • Damage-to-Crystal Energy Conversion Ratio: 85% >> 100%

  • Ratio at which his Ultimate converted Crystal Energy from Hero Damage into actual HP: 30% >> 25%

Skill 1


  • Crystal Energy Bonus: 40% >> 35%

  • New Effect: Doubled the ratio at which his Ultimate converted Crystal Energy from Hero Damage into actual HP.





  • Skill Revamp: Carmilla will now toss the Curse of Blood in a direction and form a large field that slows enemies caught within it. Enemies that remain in the field after a while will be immobilized and chained together, slowing and revealing them.

  • Damage: 275-525 +160% Magic Power >> 450-750 +130% Magic Power

  • Linked Damage Ratio: 70% >> 50%, Linked Control Ratio: 70% >> 100%

Special Partner Skill




  • Removed Effect: Enhanced Basic Attacks no longer restore HP equal to 100 +30% Magic Power.

  • New Effect: Enhanced basic attack and all skill damage will now paralyze enemies and briefly reduce their movement speed while lowering their damage dealt by 8% for 4s. Stacks up to 4 times.

Skill 1

  • Removed Effect: Dealing damage reduces the cooldown of Wrath Sanction.

  • New Effect: Dealing damage heals for 100-200 HP (heals for 30% every subsequent target)

  • Cooldown: 7-5s >> 6.5-4.5s

Skill 2




Skill 1 & Enhanced Skill 1

Skill 2


Enhanced Ultimate

  • Effect Revamp: The first two phases no longer knock targets airborne, but slows them by 70% instead. Slightly increased the animation time before the knock-up on the third strike. This skill is unaffected by crowd control effects.



  • Flower of Hope’s stats have been redesigned as follows: +5% Adaptive Attack (this bonus is applied to either Physical Attack or Magic Power based on the higher value between the hero’s Extra Physical Attack or Extra Magic Power).

  • Upgraded Flower of Hope now grants the following new stats: 10% Physical Lifesteal + 10% Magic Lifesteal

  • New Effect: Allied heroes with Flower of Hope gain a shield each time they are healed by Floryn’s skill. Once upgraded, the shield will have more HP and slightly increase the hero’s Movement Speed.

Battlefield Adjustments


Queen’s Wings

Advanced Boots

Mythic Battlefield

  • Fixed the Gold Lane Outer Turret’s player damage mitigation even after the Turret’s Energy Shield disappeared.

  • Gold Lane Outer Turret Damage Reduction to Heroes: 25% >> 30%

Medal Points

Optimized the algorithm for the calculation of Medal Points, and redistributed the weight of each factor so that tanks and supports have a fairer chance of getting MVP.

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