Wild Rift Patch 4.1 Notes: Urgot Release, Uncapped Levels, and New Tank Items


The League of Legends: Wild Rift Patch 4.1 update has officially arrived featuring a ton of new content and major changes for players to explore and unlock. The update brings new champion Urgot along with an event and a new set of Wild Pass exclusive rewards. The Wild Rift Patch 4.1 update shall also allow players to level up infinitely, unlocking various content as they make progress. Gameplay and champion changes are also implemented in the game alongside new items for tank champions to spice up the gameplay. Some major adjustments to Inhibitors and jungle monsters have also been added which may affect the pacing of matches.

The new Fighter champion, Urgot, is expected to arrive on 16th March at 12:01 AM (UTC).

Wild Pass

A new superhero emerges with the next set of Wild Pass rewards. The Superhero Vi skin can be unlocked along with her Ascended form as well by progressing through the upcoming Wild Pass set to arrive on 16th March at 12:01 AM (UTC).

Uncapped Levels

In Wild Rift Patch 4.1, once you hit level 40, you’ll unlock a prestige level system, where additional levels will give you stars that are showcased in your profile and other visible areas. As you continue to level up, all your stars will show off your growth!


Here are the upcoming skins for Wild Rift Patch 4.1 and their respective release dates;

  • High Noon Urgot – 16th March at 12:01 AM (UTC)

  • Danbringer Karma – 23rd March at 12:01 AM (UTC)

  • Dawnbringer Yone – 23rd March at 12:01 AM (UTC)

  • Nightbringer Lillia – 23rd March at 12:01 AM (UTC)

These accessories shall be released throughout the Wild Rift Patch 4.1 update.

New Items

Mantle of the Twelfth Hour

Mantle of the Twelfth Hour grants a burst of healing, movement speed, and slow resistance when your health gets low to give tanks a fighting chance at escaping or running down one more kill.

Build path:


  • Armor: 50

  • Magic resistance: 50


  • Lifeline: If taking damage that would lower maximum health below 35%, will heal 200 + 50% of health over 3 seconds. Also gain 50% of slow, slow resistance and 30 movement speed ​​for 3 seconds. (90 seconds cooldown)

Amaranth Twinguard

Amaranth Twinguard is a capstone item for tanks that allows them to multiply their effectiveness during combat as long as they can stick it out long enough to get the benefits of Endurance.

Build path:


  • Armor: 55

  • Magic Resistance: 55


  • Endurance: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.

Shimmering Spark

This item allows players to clear jungle camps faster as it burns nearby enemies per second.

Build Path:



Searing Crown

Burns enemies hit with your basic attack or abilities.

Build path:



  • Fiery Touch: When the basic attack or skill deals damage, it burns the target for 3 seconds, causing magic damage equal to 1.6% of the target’s maximum HP per second (when used by a ranged Champion, the damage is reduced to 0.8%).

  • Deals 150% damage to minions and monsters. Deals up to 125 damage to Jungle monsters.

System Changes

Inhibitor Respawn Adjustments

Jungle Monster and Spawn Adjustments 

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