MADFINGER Games has pushed out Gray Zone Warfare’s first major patch, addressing hundreds of issues in the game and improving stability across the board. Since it was suddenly released on April 30, GZW has taken the extraction shooter world by storm, giving players a vast open-world environment to explore either alone or with teammates, searching for loot and completing more than 150 tasks.
Now, the game’s first major patch is live and ready to be downloaded on Steam.
First of Many
As it’s a live service game of sorts, Gray Zone Warfare will receive continuous patches and updates designed to tackle the title’s biggest issues. Since being released into early access, GZW has suffered from crashes and some performance issues, particularly a pesky ‘rubberbanding’ issue that has hampered many players. Despite those teething issues, Gray Zone Warfare has proven to be a phenomenal game with remarkable potential.
Here’s the full Gray Zone Warfare Patch 01 notes:
FIXES
[FIXED] An issue where vegetation sometimes didn’t react appropriately to shootingCHANGES
[CHANGED] Reduced hitches when flying the helicopter [CHANGED] Players can now re-bind voice chat activation, map, health panel, inventory, tasks to a different key [CHANGED] Increased the time between character wipes to 1 week (up from 1 hour) [CHANGED] Improved Shotgun Slug damage [CHANGED] Improved prone movement on sloped or uneven surfaces [CHANGED] Added a reminder to claim DLC rewards from the messenger [CHANGED] Added safeguards to prevent exploiting of grenades to kill players and AI in FOB [CHANGED] Improved quest item spawn locations for the quest The More the MerrierIt was then revealed that in the next major update, a day-night cycle will be introduced to Gray Zone Warfare. That was one of the key deliverables highlighted during our recent catch-up with MADFINGER’s Rick Lagnese.
Are you excited about the future of Gray Zone Warfare?
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