COD: Mobile Season 1 Balance Changes: Man-o-War Buff, Claw Nerf & More

COD: Mobile Season 1 Balance Changes: Man-o-War Buff, Claw Nerf & More

In recent seasons, the developers have provided buffs across all categories. It appears that this trend will persist in Season 1 of CODM as well. Notably, a multitude of weapons are poised to join the meta, each receiving substantial buffs. Let’s delve into the forthcoming balance adjustments that are set to transition from the test server to the global version.

Weapon Modifications

FFAR-1

  • Upper chest multiplier increased from 1.1 to 1.17, enhancing damage output.

  • First damage range decreased from 8 to 6.6, adjusting its effectiveness at range.

Man-0-War

  • Extended mag capacity increased from 30 to 32 and large extended mag capacity increased from 35 to 38, providing more ammunition for sustained fire.

Dingo

  • Base movement speed increased from 4.37m/s to 4.45m/s, improving mobility.

  • Sprinting speed increased from 5.68m/s to 5.92m/s, allowing faster movement while sprinting.

Bruen MK9

  • Various enhancements including an ADS movement speed buff of +10% on certain attachments.

HDR

  • Base movement speed increased from 4.02m/s to 4.15m/s, making it more maneuverable.

  • Vertical recoil reduced for improved accuracy.

Maddox

  • Base damage range increased from 9-17 to 10-19, elevating its effectiveness at various distances.

  • Echo Fire Mod now includes an ADS movement speed buff of +10%.

Scorestreaks / Operator Skills / Utilities

Wheelson

  • Fire interval increased for improved control and pacing.

Cryo Bomb

  • Effective radius increased from 4.5m to 5m, with an enhanced slowing effect.

Chopper Gunner

  • Activation score requirement increased from 1180 to 1280, making it slightly more challenging to attain.

Claw Operator Skill

  • Usage duration decreased from 15s to 13.5s for balanced gameplay.

Unit Support Perk

  • Increased shared teammates’ operator skill charge ratio from 40% to 45%.

Dauntless Perk

  • Burning damage reduced from 40% to 60%, balancing its impact on gameplay.

Shrapnel

  • Increased delay to enemy health regeneration when hit by explosion damage.

It’s important to note that these changes are based on the Test Server and are subject to further adjustment before official implementation. Stay tuned for official announcements and updates and also keep an eye out at our COD: Mobile section for the latest leaks and content updates.


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